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What is Creative Commons?

Creative Commons is a nonprofit organization that enables the sharing and use of creativity and knowledge through free legal tools.

 

Its free, easy-to-use copyright licenses provide a simple, standardized way to give the public permission to share and use your creative work — on conditions of your choice. CC licenses let you easily change your copyright terms from the default of “all rights reserved” to “some rights reserved.”

Creative Commons licenses are not an alternative to copyright. They work alongside copyright and enable you to modify your copyright terms to best suit your needs.

https://www.commonsense.org/education/articles/quick-digital-citizenship-activities-for-k-5-distance-learning

Kindergarten

  • Media Balance Is Important (song). Students sing along with the Digital Citizens about the importance of media balance, learning how to be mindful of their tech use and how it makes them feel.

  • Saying Goodbye to Technology (Media Balance & Well-Being). Students learn to pause, breathe, and finish up whenever they have to say good-bye to technology.

  • Safety in My Online Neighborhood (Privacy & Security). Just like traveling in the real world, students learn to be safe when traveling online with three simple rules.

First Grade

  • Pause & Think Online (Relationships & Communication). From our head down to our toes, and our feet up to our nose, the Digital Citizens are featured in a song helping students pause and think about how to be safe, responsible, and respectful online.

  • How Technology Makes You Feel (Media Balance & Well-Being). Students learn a poem to help them reflect upon different feelings they might experience when using technology.

  • Internet Traffic Light (Privacy & Security). Students learn the "Internet Traffic Light" poem, helping them understand how to assess "green sites" that are "just right" for them, versus "red sites" that are not appropriate.

Second Grade

  • We the Digital Citizens (Relationships & Communication). Students sing along with the Digital Citizens about the amazing possibilities that come with using technology and take a pledge to be safe, responsible, and respectful when traveling through the online world.

  • Follow the Digital Trail (Digital Footprint & Identity). Students learn that the information they put online leaves a digital footprint, or "trail," which can be big or small, and helpful or hurtful, depending on how they manage it.

Third Grade

  • Rings of Responsibility (Media Balance & Well-Being). Students learn about a framework -- the Rings of Responsibility -- to understand how to balance their responsibilities to themselves and others in the digital world.

  • The Power of Words (Cyberbullying, Digital Drama & Hate Speech). Students build empathy by learning that words exchanged online are indeed powerful, and strategies to use when confronted with cyberbullying.

Fourth Grade

  • Private and Personal Information (Privacy & Security). Students learn the difference between what personal things they can safely share online and private information that should not be shared.

  • Keeping Games Fun and Friendly (Relationships & Communication). Students learn how to keep their experiences positive and fun when communicating in online games with others.

  • Super Digital Citizen (Cyberbullying, Digital Drama & Hate Speech). Students put themselves into the shoes of the Digital Citizen characters, who play superheroes that are able to solve digital dilemmas in responsible ways.

Fifth Grade

  • My Media Balance (Media Balance & Well-Being). Students learn a framework for making informed media choices and to help them find healthy media balance in their lives.

  • What's Cyberbullying? (Cyberbullying, Digital Drama & Hate Speech). Students learn what kinds of online behaviors are cyberbullying and ways to combat it.

  • Reading News Online (News & Media Literacy). Students learn the components of online news articles, paying close attention to advertising and sponsored content that can be confused with article content.

to an upstander.

  • Mix-n-Mash (Creative Credit). Students remix media content to create a new creative piece, while giving proper credit to the artists whose images and sound clips they use.

Digital Passport™: 10-minute games

Digital Passport is our award-winning suite of games for students in grades 3-5 that address key issues they face in today's digital world. Students can complete each game online and independently -- they don't need to download an app or register. If you have time to discuss these topics with your students, use the reflection questions in the Module Guides for each game, found in the Educator Guide. Although Digital Passport is appropriate for anyone in grades 3-5, we've provided some recommended activities below. See the FAQ for more information.

Third Grade

  • Password Protect (Security). Students learn how to create safe and secure passwords.

  • Twalkers (Multitasking). Students reflect on what it's like to multitask on a phone and consider the benefits of focusing on one task at a time.

Fourth Grade

  • Share Jumper (Privacy). Students evaluate examples of online messages and decide what information is appropriate to share and what is not.

  • Search Shark (Search). Students learn how to choose effective keywords for searching online and tips for narrowing their search results.

Fifth Grade

  • E-volve (Upstander). Students respond to cyberbullying scenarios and are prompted to make choices to "evolve" in

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